| Name of Game: | The Secret of Monkey Island |
| Date Released: | 1990 |
| Number of paths: | One |
Monkey Island is an excellent graphic adventure involving a rather dweeby young man by the name of Guybrush Threepwood. The story starts with Guybrush trying to achieve his life long goal, to become a pirate. The story unwinds with Guybrush falling in love with the governess of Melee Island, Elaine Marley. A dead
pirate named LeChuck is quickly on the scene. LeChuck's love for Elaine is so strong that he decides to kidnap Elaine and take her to his secret base on Monkey Island. Guybrush, influenced by his new love, sets off to rescue her, with a little help from three characters he meets on Melee Island. And I mean little...
This game (which was produced by Ron Gilbert) is both very funny and original. The progression of this game is the best I have ever experienced, with plenty of the jokes referring to past events and events that Guybrush is destined to experience. Quite simply, if you don't own The Secret of Monkey Island, you are missing out.
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Wait until the cook comes out of his kitchen and walks past the curtain. When he has done so, slip through the door. You are in the kitchen of The Scumm Bar. Don't worry, the cook won't come in and throw you out. Pick up the pot, underneath the preparation table, and the hunk of meat on the top. Then go out onto the jetty and to the bottom right, where you will find a loose plank. When you step on it, the seagull that is feasting on a discarded red herring will be smacked into the air. Continue stepping on the plank until the bird soars into the air and takes it's time to come back down again. During this time you can pick up the red herring and leave the jetty. You can mess about with the meat and the cooking pot, but it is not essential. Also, if you ever loose the meat you can come back to the kitchen and there will be some more at your disposal.
Now you have lots of money, and you can buy lots of things. First of all though, go to the fork in the road. Go up and you will see a yellow plant. Pick some of it and go the opposite route to the way you came and leave the forest.
Go to the Governors Mansion (in the Village) and when you get there, use the yellow petals with the meat you got from The Scumm Bar. You can now give the meat to the poodles and it will make them go to sleep. Go inside the Mansion.
Once inside go through the door on your immediate right. After you have had a fight with Fester Shinetop, exit the Mansion.
Go to the prison and speak to the prisoner. You will soon realise that he has rather smelly breath, and Guybrush will refuse to talk to him. Go to the Shop and talk to the owner. Buy some Grog-O-Mint and leave.
Go back to the prison and give the breath mints to the prisoner. After talking to him for a short while, you will find out he has a carrot cake his Aunt Tillie made for him. You need that cake. Give him the Gopher Repellent which you obtained after having the fight with Fester, and he will give you the carrot cake in return. Use the carrot cake and you will find a file inside.
Go back to the mansion and go through the hole in the wall. After fighting some more, you will be able to get the Idol o' Many Hands (this is all done in a sequence and you don't have to do anything). After the sequence, you will get your first glimpse of Elaine Marley. You can use any reply when talking to Fester and later Elaine when she shows up, there is no right or wrong reply. When all is over, go through the front door. You will be greeted by a rather angry Fester!
Damn that Fester! You're now in the sea tied to a heavy Idol with no way of escape. Wrong. All you have to do is pick up the Idol, and you will be able to leave the scene. Incidently, if you wait the full ten minutes YOU WILL DIE! It's worth watching though.
Go to the fork in the road (on the melee map) and then follow these directions (shown on the map as dance moves):
First of all, you need a sword. Go to the shop in the Village and buy one. (You may have to ring the bell first to get the old man to serve you). You must then get trained. On the Melee map, you will see a house at the bottom right. Go there.
Before you can cross the bridge on the way, you will have to figure out what the troll would like as toll for crossing said bridge. You need to give him the red herring, and you will find out why after you leave.
When you eventually get to the house (which is actually a gym), knock on the door and persuade the man inside that you have what it takes to learn how to swordfight. He will then take you in and your training session will begin. After you have been trained, you will have to get some experience. To do so, leave the scene so that the map of Melee is showing. You will see plenty of pirates walking along the many roads. What you have to do is keep clicking on a pirate until Guybrush and the pirate are filling up the same space on the map. You will then start talking to the pirate. Tell him to "prepare to die!" and the sword fight will begin.
It will take you quite a few fights (about fifteen to twenty), before you get your vocabulary to an acceptable standard. Keep fighting until you are sure that you know the correct response to ALL insults. After winning three fights, the pirate you have beaten will tell you that you are good enough to beat the Swordmaster. Even so, it is necessary to continue fighting until you know all the responses to each insult. To help you, all insults and their responses are shown in the chart below.
| Insults | Responses |
|---|---|
| This is the END for you, you gutter-crawling cur! | And I've got a little TIP for you. Get the POINT? |
| Soon you'll be wearing my sword like a shish kebab! | First you'd better stop waving it like a feather-duster. |
| My handkerchief will wipe up your blood! | So you got that job as a janitor, after all. |
| People fall at my feet when they see me coming. | Even BEFORE they smell your breath? |
| I once owned a dog that was smarter than you. | He must have taught you everything you know. |
| You make me want to puke. | You make me think somebody already did. |
| Nobody's ever drawn blood from me and nobody ever will! | You run THAT fast? |
| You fight like a dairy farmer. | How appropriate. You fight like a cow. |
| I got this scar on my face during a mighty struggle! | I hope now you've learned to stop picking your nose. |
| Have you stopped wearing diapers yet? | Why, did you want to borrow one? |
| I've heard you were a contemptible sneak. | Too bad no one's ever heard of YOU at all. |
| You're no match for my brains, you poor fool. | I'd be in real trouble if you ever used them. |
| You have the manners of a beggar. | I wanted to make sure you'd feel comfortable with me. |
| I'm not going to take your insolence sitting down! | Your hemorrhoids are flaring up again, eh? |
| There are no words for how disgusting you are. | Yes there are. You just never learned them. |
| I've spoken with apes more polite than you. | I'm glad to hear you attended your family reunion. |
| Boy are you ugly! What an idiot! You call yourself a pirate! |
Ha! Is that the best you can come up with? What's the matter? Just get out of swordfighting class? I'm insulted you'd even try to use that insult on me! What an amateur insult! |
The shop keeper's route to the Fork in the road:
Wait until they've finished talking and then make your presence known to the Sword Master. Tell her your motives and you will start fighting. The responses you should use to her insults are shown below:
| Insults | Responses |
|---|---|
| My tounge is sharper than any sword. | First you'd better stop waving it like a feather-duster. |
| If your brother's like you, better to marry a pig. | You make me think somebody already did. |
| Every word you say to me is stupid. | I wanted to make sure you'd feel comfortable with me. |
| I hope you have a boat ready for a quick escape. | Why, did you want to borrow one? |
| Now I know what filth and stupidity really are. | I'm glad to hear you attended your family reunion. |
| I've got a long, sharp lesson for you to learn today. | And I've got a little TIP for you. Get the POINT? |
| You are a pain in the backside, sir! | Your hemorrhoids are flaring up again, eh? |
| My last fight ended with my hands covered with blood. | I hope now you've learned to stop picking your nose. |
| I will milk every drop of blood from your body! | How appropriate. You fight like a cow. |
| There are no clever moves that can help you now. | Yes there are. You just never learned them. |
| I've got the courage and skill of a master swordsman! | I'd be in real trouble if you ever used them. |
| Only once have I met such a coward! | He must have taught you everything you know. |
| My sword is famous all over the Caribbean! My name is feared in every dirty corner of this island! |
Too bad no one's ever heard of YOU at all. |
| No one will ever catch ME fighting as badly as you do. Nobody's ever drawn blood from me and nobody ever will! |
You run THAT fast? |
| My wisest enemies run away at the first sight of me! I usually see people like you passed-out on tavern floors. |
Even BEFORE they smell your breath? |
The Sword Master might be able to help. Go and speak to her. Tell her about Governor Marley and you will find that she is happy to help, if a little apprehensive about the adventure. Well that was easy, you now have one of the three needed crew members. Now to find a second...
Hmm... that prisoner in the Village looked trustworthy, we'll try him. Go and speak to him and see what he says. Looks like he will help if you break him out. Seems like a safe deal. What will rust through that lock? Something which contains disgusting and overpowering ingredients... GROG! Go to The Scumm Bar and pick up every cup that is lying around. Go into the kitchen (the cook wont care) and use one of the cups on the grog barrel to fill it up. Quickly exit the building and use the full grog pewter with another. For every new screen you visit on the journey to the prison, you need to do this. (So that you don't loose the contents when the grog melts through the mug completely). When you get to the prison, you need to melt the lock away on the prisoners cell door. To do this, use the full mug on it and stand back. He's now free so he will help you... or will he?
One more crew member will do it! First, go to the part of the Village where you can see the clock, and go through the door on the bottom right. You are in the Voodoo Lady's place of residence. You can go right into a next room and have your future predicted, but it is not essential. What you do need to do is pick up the rubber chicken which is on a table in the first room. You can then leave. Leave the Village so that the map is showing, and go to the house at the top right of the screen. Use the rubber chicken (with a pulley in the middle) on the rope and you will whizz to the other side of the water. Go inside the house You will be greeted by Meathook, the owner of the establishment. Tell him about the governors kidnapping, and your plans to rescue her. The idea of you being the Captain will make him doubtful of the journey. He'll want you to prove your ability to him. To do so, you must touch the one thing that took his hands so many years ago. He'll lead you to it's lair, and ask you to open the last of many doors which seals it in. Open it. Oh my God... it's a... its' a... parrot!?! Touch it, and Meathook will be so impressed that he will love for you to be his Captain.
That's it, you've got all the crew members you need! Now you need a ship for them to work on.
Once you're at the shop, ask the shop keeper for some credit. He will ask you if you have a job, tell him that you do. He will then go and open his safe to get the credit note. Watch what he does, you will have to break in later. To help, the code is below.
Go back to the shipyard and tell Stan you'd like to see the cheap ship again. He'll take you to it. Now you need to do some serious bargaining. Quite simply, you don't want ANY accessories. Talk to him about extras, with each of your replies being that you don't want them. Then tell him to forget it, you don't want the boat. Guybrush will start to walk away, but Stan will try and persuade him to come back. Go back and make Stan an offer for 5000 pieces of eight. After some deliberation, Stan decides to sell the boat to you. There you go, you have a boat!
Now go to the dock (where The Scumm Bar is) and you will find your boat and your crew, ready to set sail for Monkey Island!
You need to find the recipe book that Herman used to make the soup. Examine the bookmark you found when you looked at the book, it's from the top of a cereal box. Time to raid the kitchen.
Leave your room and go outside. Behind the lazy gits you will find a hatch which you can go down. Go down it and you will find yourself at the interior of the ship. Go through the door on the left and you will be in the ships kitchen. You need to find some cereal, so open up that big cupboard on the left. Voila! Loads of cereal boxes.
Take a box down and open it, you will start to munch the contents. After you have finished eating, you will find a prize at the bottom of the box. Look inside the prize and you will find that it's a key. A key to where you wonder. Well, I think you should try that big cupboard in your living quarters. Go there.
Use the key in the cupboard and you will find that it fits. Pick up the box inside and Guybrush will carry it to the center of the room and put it down. Open it. Inside you will find some cinnamon sticks and a piece of paper. A pice of paper with a recipe on it.
Looks like you need a lot of ingredients to get to Monkey Island. Some of them are in your posession, while others you will have to find on the ship. Below is a table showing the list item, what you need to use and where to find it.
| List item | What to use | Where to find it |
|---|---|---|
| 1 Cinnamon stick | A cinnamon stick | In your possession |
| 4 Leaves of Mint | 4 Grog-O-Mints | In your possession |
| 1 Human Skull (pressed) | A Jolly Roger | Go up the pole on deck and it's above the crows nest |
| 1 squirt Squid ink | Ink pot | On the desk in your room |
| 2 pts Monkey Blood | Fine wine | At the bowels of the ship, in a chest on the bottom right of the screen |
| 1 Live Chicken | The rubber chicken with a pulley in the middle | In your possession |
| 3 oz. Brimstone | Gunpowder | At the bowels of the ship, inside some kegs at the left middle of the screen |
| 1 or more of the following: pyridoxine hydrochloride, zinc oxide, yellow 8, mine mononitrate and BHA. | Cereal | In your posession |
Use the piece of rope on the cannon to create a fuse, and put some gunpowder in the nozzle to give it power. Set the fuse alight using the flaming mass and quickly use the pot. Guybrush will jump into the cannon (almost) and be blown to the shores of Monkey Island.
Get up, and you will stop smouldering. Look around, you finally made it! You are on Monkey Island! There are a lot of memo's and letters left around the island, and when you see them I recommend picking them up and reading them. They are written by Herman Toothrot (the islands very own hermit), some cannibals (that live on the other side of the island), and LeChuck. The letters describe feuds between the three parties. Although not needed to complete the game, these memos will inform you of events that have happened which will relate to puzzles you need to complete.
Go to the pond at the end of the dry river bed, and you will see a dead man hanging by his neck. This man is the old captain of The Sea Monkey (your ship). Herman will tell you that he died trying to put up a swing. Look closely and you will see he is holding some rope in his left hand. To get the rope, it looks like you're going to have to lift that log so that his body will come down. Hmm... logs float don't they?
Go to the river fork and you will see that the river is dry due to a dam stopping all the water. You need to get rid of that dam. There are two ways of doing so, shown below:
Go to Herman's house and pick up the rope there. Herman will come onto the scence moaning about how you waltzed into his house without knocking. After you've finished talking to him, go to the crack.
Use the rope on the sturdy stump, and go down to the bottom of the ravine. Pick up the oars and leave. Guybrush will be too scared to walk left or right, so going back up is your only option.
Go to the South beach where the boat is and use the oars with it. You now have access to the entire island!
Go to the Village and pick up the bananas on the far left. When you try to leave you will be stopped by the vegeterian inhabitants. When they say they're considering eating you, tell them you'll give them anything to not be eaten. Once you have done that, wait for a while and the cannibals will realise you don't have anything, and will put you in a cell.
Once in the cell, pick up the skull and then the loose board underneath it. Go through the newly fashioned tunnel and leave the Village. Use the rowboat to go to the South Beach of the island.
Once at the South Beach, pick up the banana that has fallen from the nearby tree. Go to the river fork, and then up the footholds to a higher part of the mountain.You will see some primitive art, which is actually a catapault. Go up the next lot of footholds and you will be at the summit of the mountain.
Herman will come and bug you again. When you've finished talking to him go over to the rock on it's own. Push the rock, and it will hit the catapault below. It will then be sent flying over the island, and smash your boat. Your crew are gonna be pretty annoyed! You do not need to do this to complete the game but it does add some humour at the end. Another gag here that isn't essential to do is on the far right of the screen, walk there.
Right, you need to hit that banana tree on the beach. Go down the footholds and push the primitive art twice, so that it's facing you. Go back up to the top and pick up a rock from the heap o' rocks. Guybrush will carry it to where the first rock was. Push the rock over the edge and it will hit the catapult below, and get sent flying in the direction of the banana tree. "The odds against that are incredible!"
Go to the beach and pick up the fallen bananas. Now for some bribery...
Go to where the grey monkey is on the map (between the Crack and the North Beach). Give the monkey all the bananas you have(you should have five), and he will follow you wherever you go.
Go to the clearing (where the Monkey Head is), and pull the nose on the first totem pole. The gate will open. Move away from the pole and the monkey will climb up and start swinging on the nose, keeping the door open. Go through the door.
Once inside, pick up the wimpy little idol, admire the second biggest monkey head you have ever seen, and leave.
Go back to the Village, and walk to the far left. When you try and leave, the cannibals will stop you again. Give them the idol for your freedom, and they will let you go. You can then go and look around the hut you were imprisoned in before. Go in and pick up the giant banana picker in front of you. You can now leave.
Outside, Herman will be moaning about his banana picker, give it to him. He will give you the key to the Giant Monkey Head in reply. He expects you to give it to the Cannibals, yeah right!
Go to the Monkey Head, and use the key (which is actually a cotton swab - notice the gag) inside it's ear. The mouth will open and you will have access to the Giant Monkey Head!
Go to the Monkey Head and enter it. When you have climbed down the spine of the Great Monkey, use the Navigator. What you must do is follow the direction that the head points, and you will get to LeChucks ship. If you are not sure which direction it is pointing, wait for about three seconds, and Guybrush will tell you. Also, make sure that if there are three paths exiting the current screen, that you stand where the path meets. The directions are random every time you play, so unfortunately I cannot give you instructions. Just keep following the Navigator, and you will get to your destination.
Once at the ship, you need to get inside without being seen. To do this, you must get the eyeball necklace from the Navigator. Ask him for it; he will be reluctant to give it to you. You'll have to either plead for it, or threaten him. Either way, he will give it to you.
Use the necklace, and go down to the ship. You are now invisible and can explore LeChucks ship freely!
Leave the cabin and open the door on the right. You will find that it creaks, Bob the pirate will go and investigate. Looks like you wont be able to go in there yet! Go down the hatch, and see what you can find down there.
Once down the hatch, go through the door on the right. You will come to a storage area which is currently holding ghost chickens and pigs. Try to pick up a chicken and you will instead pick up a feather. Time to torment a ghost!
Go left out of the storage area, and you will come accross the sleeping pirate you saw on your way in. Walk up to his feet and use the feather on him. His foot will move signalling that he is being tickled. Do it again and he will drop the bottle of grog he had in his hands. Pick up the grog and go back to the storage area.
When you get to the storage area, use the key you got from LeChucks quarters in the hatch, and go down it. You will find below another storage area, with loads of rats inside it. You will also be able to see a bucket of grease, and you know what you need that for. Try to pick up the grease, and Guybrush will be scared off by the giant rat in the centre of the room. To get rid of the rat, put the grog you got from the sleeping pirate in it's dish. The rat will come over, drink the grog, and fall asleep. Go over to the grease bucket and pick some up. You can now go back to the ships deck.
Once on deck, use the grease on the squeaky door on your right. You can then go inside unnoticed. Once inside, ignore the sleeping guard, and pick up the tools which are hanging up beside him. You can then leave.
Go back to the first storage area, and use the tools on the glowing crate. Inside it you will find the root! You can now leave the ship and go to the Cannibal's Village, where you can give the root to the Cannibals. The Cannibals will then make you a potion to kill LeChuck!
After the potion has been made, go back to the Monkey Head, and to LeChucks ship. You will find that the ship has left, leaving one of it's crew behind. Talk to the crew member (Bob), and find out what's happened. After you have found out where they have gone, and have finished talking to the pirate, Herman will appear. He will offer you his ship if you rescue him with it. WHAT? Agree and you will leave with him for Melee Island, to stop the wedding!
Don't bother trying to go anywhere other than the route to the Church, as Guybrush will just refuse. Just get there, get there NOW!
Go through the archway at the end of the path and you will see a ghost pirate standing guard in front of you. You can either go through the door on the left, and avoid him completely. Or, you can go up to him and give him a taste of antiroot! Whichever route you follow, go through the second archway afterwards, to the centre of town.
Go inside the church, and you will see LeChuck about to get married. After the priest has spoken, and the pirate's legs have ran past the screen, stop the wedding. The twist in the plot will develop, and you will end up on the end of LeChuck's fist!
Once you have got up, quickly pick up the root beer bottle that has fallen out of the Grog machine. Use it on LeChuck, and he will be blasted into smithereens.
The end scene will be shown, and the credits will appear. Congratulations, you have completed 'The Secret of Monkey Island'. Now "Turn your computer off and go to sleep!"